Also, it needs to have less than (i guess) 15☌ - or fermentation will stop. It needs to have more than 5☌ or fermentation will stop. We get a fresh spring start and focus on our starting priorities, we welcome a new villager. Put it away for fermentation -> dont put it in your underground cool chamber. In this Going Medieval Lets Play Episode 1 I share how to start. Went back in time, only asked for a few shelves to begin with, and all was well.īTW: if food on shelves doesn't rot, why aren't they always used for food storage and is a cellar still necessary? I understand that by the time of first winter shelves may not be available yet, but still. include windows and a fireplace (winter fermentation) in your building. which took the only settler working on them more than a day to complete. The problem with the permanently-idle settler was caused by having way too many shelves to construct at once. Although, it would be easier to build the cellar first due to the structural integrity rules. A cellar can be created before, or after constructing a house in the game. The shelves are right next to it, but now they are empty. A cellar is a room that is under a house generally used for storage. Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. At the end of the 14th century, 95 of the global population has perished due to rampant plague. Today I'm showing you how I built an underground food storage area for a game called Going Medieval. Stockpile changed to allow nothing, so everything should be moved off it. In the world of Going Medieval, dark age society is on its knees. Hi, I am Valkorum and welcome back to the channel. I could really use some help with this one! She isn't blocked, and I can draft her somewhere else, but she remains idle (with jobs she can do), and the last few shelves don't get completed even though wood is available. But before the last few shelves are constructed, construction stops, and the settler doing all the construction falls asleep where she is and then goes permanently idle, walking around forever in a kind of daze. I can see some shelves holding perishables. I start building shelves with perishables only allowed, and for a while it seems to work fine. Originally posted by AirToob:Having watched that video for a while, it has a great-seeming suggestion which is to build shelves around the edge of the stockpile in the cellar, shelves which can hold the perishable stuff that the stockpile was previously used for.
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